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Herr Der Ringe Aufstieg Des Hexenkönigs

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Screenshot zu Download von Der Herr der Ringe: Die Schlacht um Mittelerde II: Aufstieg des Hexenk�nigs

ten.05.2007

20 (letzte Woche)

111960 (gesamt)

23,viii MB

lotrbfme2ep1_131073_german.exe

Download-Beschreibung

Patch 2.01 f�r die deutsche Version von Der Herr der Ringe: Die Schlacht um Mittelerde II: Aufstieg des Hexenk�nigs

Full general - Unit of measurement

� All Lumbermills now price 350 and spawn 5 workers instead of 4.
� Structure and Technology armor more resistant to Pierce (2% from 20%).
� Manufacturing plant Armor more than resistant to Pierce (2% from x%).
� Resources Armor more resistant to Pierce (5% from 10%).
� All units that apply siege armor are more resistant to Pierce (5% from xx%).
� HeroMini Pes more resistant to Slash (45% from 60%); more resistant to Pierce (45% from 60%); more vulnerable to Structural (lxxx% from fifty%)
� HeroMiniMounted more resistant to Slash (25% from sixty%); more resistant to Pierce (35% from 60%); more vulnerable to Structural (80% from 50%); more vulnerable to Specialist (130% from 100%).
� Hero Armor more than vulnerable to Slash (40% from 25%); more than resistant to Pierce (xx% from 25%); more vulnerable to Specialist (30% from 25%); more than vulnerable to Crush (50% from 10%); more resistant to magic (35% from 75%); more resistant to Poison (50% from 75%).
� Tough Hero Armor more vulnerable to Specialist (30% from 15%); more than vulnerable to Crush (35% from 10%); more resistant to Flame (xx% from 25%); more than resistant to Magic (25% from l%); more than vulnerable to Hero (65% from 50%); more resistant to Structural (xl% from 50%).
� HeroLight Armor more vulnerable to Shell (fifty% from 15%); more resistant to Flame (25% from 35%)
� HeroArmorMounted more resistant to Slash (25% from 50%); more resistant to Pierce (fifteen% from l%); more vulnerable to Flame (40% from 25%); more resistant to Magic (fifty% from 100%); more resistant to Poisonous substance (50% from 75%); more than vulnerable to Structural (fourscore% from 50%).

General - Creeps & Powers

� The �Heal� power radius has been increased to 200 (originally 150) and no longer works on machines or monsters; it restores upward to lx% health (originally 100%).
� The Structure Rebuild ability timer has been reduced to 4m (originally 6m); further its area of consequence has been reduced to 150 (originally 300)
� Both Darkness and Freezing Rain�s recharge time have been reduced to 6m (originally 9m).
� Freezing Pelting�southward elapsing now lasts for 2m30sec.
� Cloud Break�due south recharge time has been reduced to 7m30s (originally 8m20s).
� The following powers have been rearranged:
� Dwarves - Dwarven riches switched with Summon Hobbit Allies;
� Dwarves - Undermine switched with Deject Break;
� Mordor - Awaken Wyrm switched with Avalanche; Barricade switched with Manufacture;
� Isengard � Summon Wildmen Allies switched with Devastation; Watcher switched by Fuel the fires.
� Goblins � Summon Spiderling Allies switched with Summon Wildmen Allies
� The Barricade archer�s range has been increased to 320 (originally 275).

Full general - Angmar

� Thrall masters now cost 200 (originally 100); Gundabad Warriors and Rhudaur Axe Throwers are now costless (originally 50); Summoned Wolfriders take been reduced to 350 (originally 400).
� Angmar�s Resource building hitpoints take been reduced to 2100.
� Summon Wights ability (15pp) now summons 5 wights instead of iv.
� Sorcerer�s Well of Souls heal radius has been reduced to 320 (originally 400).
� Sorcerer�s Corpse Rain recharge has been reduced to 3m20sec (originally 4m).
� Rhudaur Axe Thrower impairment has been reduced to 45 (originally 75).
� Rogash�s Bound power recharge has been increased to 1m30sec (originally 1m); Battle Rage�s elapsing has been reduced to 1m (originally 1m30sec).
� Sorcerer�due south speed has been increased to 40 (originally 35).
� The Dark Ranger�s Longshot ability at present requires the unit to be Level ii; more vulnerable to Beat damage (200% from 100%).
� Rhudaur Spearmen more resistant to Pierce (75% from 100%).
� Karsh�s cost has been increased to 2000.
� Snow Trolls more vulnerable to specialist (175% impairment from 125%).
� Hill Troll more resistant to Pierce (lxxx% from 100%).

General - MotW

� Increased the movement of Gondor Soldiers, Archers and Rohan spearmen to fifty (originally 45); member speed has been increased to 55 (originally 50).
� Tower baby-sit more resistant to Pierce (75%/40% from 90%/fifty%).
� Rohan Spearmen more resistant to Pierce (75% from 100%).
� Gondor Soldier more resistant to Pierce (70%/35% from 85%/40%)
� Knights more than resistant to Pierce (45% from 55%).
� Rohirrim more resistant to Pierce (50% from sixty%)
� The Ranger�south Longshot ability now requires the unit to exist Level 2; more resistant to Pierce (75% from 90%).
� The Level 3 Archery upgrade cost has been decreased to 500 (originally grand).
� The Burn arrow upgrade now requires a Level 3 Archery Range.

General - Dwarven

� Dwarven Axethrower impairment has been reduced to 45 (originally 75);
� Dwarven Guardian more resistant to Pierce (50%/25% from 60%/xxx%).
� Dwarven Phalanxes more resistant to Pierce (45% from seventy%).
� Battle carriage more resistant to Slash (30%/15% from l%/25%); more resistant to Pierce (20%/10% from xxx%/xv%); Battle Wagon�s Oil decay at present 2 with a reload of 1m20sec (originally 1m).

General - Elven

� Haldir now costs 1200.
� Mirkwood archers now crave a Level two Billet.
� The Level 2 Barrack upgrade cost has been increased to 1000.
� The Giant Hawkeye�due south wellness has been increased to 3000 (originally 2000); more than vulnerable to slash (25% from 0%); more resistant to Flame (30% from 50%); more than resistant to Magic (30% from 50%); suffers a 70% damage penalty vs. heroes; speed increased (120 from 88 ).
� Lorien warrior more resistant to Pierce (75%/40% from 100%/fifty%).
� Lindon Equus caballus Archers more vulnerable to Shell (100%/100% from 1%/one%).
� Rivendell Lancer more resistant to Pierce (45%/25% from lx%/xxx%).

Full general - Goblins

� Increased the movement rate of the Half Troll Swordsmen to 55 (originally 50); fellow member speed has been increased to 60 (originally 55); more than resistant to Pierce (eighty%/xl% from 100%/fifty%).
� Half-Troll Marauders more resistant to Pierce (fourscore%/twoscore% from 100%/60%).
� Drogoth more resistant to Pierce (40% from 55%).
� Increased the movement of Goblin Fighter to 65 (originally 63); member speed increased to lxx (originally 67%); more than resistant to Pierce (ninety%/45% from 110%/65%).
� Increased Azog�due south Great Battle Rage recharge to 2m (originally 1m).
� Spiderlings more resistant to Pierce (65% from 75%)
� Spider Riders more resistant to Pierce (forty%/twenty% from 45%/25%)

General - Isengard

� Increased the movement rate for Uruk-Hai swordsmen to 55 (originally 50); member speed increased to 60 (originally 55); more resistant to Pierce (60%/30% from 70%/35%).
� Increased the move charge per unit for Uruk Crossbowmen to 55 (originally fifty); member speed increased to 60 (originally 55);
� Increased the move rate for Uruk Pikemen to 55 (originally 50); member speed increased to 60 (originally 55); more resistant to Pierce (100%/60% from 125%/90%).
� Increased the movement rate for Uruk Deathbringers to 55 (originally 50); member speed increased to 60 (originally 55).
� Increased Sharku�southward health to 2500 (originally 2400).
� Lurtz�s Carnage duration has been reduced to 20s (originally 30s); recharge timer has been increased to 2m (1m); movement charge per unit increased to 55.
� Reduced the Wildmen Axe Throwers damage to 45 (originally 75).
� Grima Wormtongue movement increased to 55 (originally fifty); increased damage to 130 (originally 100).

General - Mordor

� The catapult�s minimum range has been increased to 150 from 100.
� Gothmog�s Fury (Lvl 4 ability) recharge time has been increased to ii minutes from 1 infinitesimal.
� Both Khamul and Morgomir now endure a 30% damage penalisation to structures.
� Increased the move rate for Corsairs to 55 (originally 50); Member speed increased to lx (originally 55); more resistant to Pierce (75% from ninety%).
� Orc Warriors more resistant to Pierce (85%/forty% from 100%/l%).
� Blackness Orc Warriors more resistant to Pierce (threescore%/thirty% from fourscore%/40%).
� Orc Archers more vulnerable to Crush (200% from 100%).
� Easterlings more than resistant to Pierce (110%/55% from 115%/75%).
� Haradrim Lancers more resistant to Pierce (75%/35% from (110%/40%)

General - BUG FIXES

Angmar

� Fell Strength can no longer target buildings.
� The Night Iron Forge now shoots arrows at Level 3.
� Ice Arrows now do damage to all fortress expansions.
� Gundabad Orcs at present accept poison damage from enemies.
� The Balrog and Shade of the Wolf no longer take poisonous substance harm when virtually anything that has an AOE toxicant effect.
� Improved the ability to see the Nighttime Fe Blades upgrade for Hill Troll units.
� Karsh no longer stands in place and takes damage after motorcar casting Whisper of Death.
� The exploit of manually attacking with the Troll Rock Thrower has been removed. Transmission attacking is equivalent to the automobile attack speed.
� The Troll Stone Thrower upgraded with Ice shot has an equal splash impairment radius as the other siege units.
� The second damage state for the Wall Troll Stone Thrower is now different from the 1st impairment state.
� The Wall Troll Stone Thrower now casts a shadow on �medium� level of item.
� The 2nd damage state for the Fortress Troll Stone Thrower is at present unlike from the 1st damage state.
� The Angmar Mill�s 2nd damage stage is now visibly different from the 1st stage.
� The Wall and Wall Tower at present show a visual divergence between the 1st and second stages.
� Reduced the harm that the �Call of the Pack� does to structures.
� Sorcerer�s Well of Souls no longer works on Tainted land, Frozen land and Elven forest. Further it tin no longer be cast on the Olog CAH�southward oil spill ability, the Ring and the Dwarven Catapult�due south oil barrels.
� Rogash, Karsh, Witch-King, Morgomir and Hwaldar at present will use their special abilities in normal gameplay.
� The Hall of King�s Men no longer has a floating shadow associated with its second damage state.
� The pickbox now displays properly for these situations:
� 2d damage stage for all levels of following structures - Den, Hall of King�s Men and Factory.
� 2nd harm stage for all Dark Iron Forge.
� 1st damage stage for Level two & iii Dark Iron Forge.
� Level 2 & 3 of the Mill.
� 2nd damage stage for Fortress, Troll Stone Thrower tower, Wall tower and Fortress tower.
� Temple of Twilight now has lights on dark maps for High and Medium Level of Detail settings.
� Karsh no longer continues to capture a flag after he�s teleported to a new location.

Elves

� Demolishing the Ent Moot now gives 50% of the original cost.
� Demolishing the Heroic Statue now gives +150 instead +75.
� Farsight�south duration has been reduced. Information technology no longer lasts longer than its recharge fourth dimension.
� Reduced Silverthorn arrow magic damage by 10 to 50 and removed their RoF penalization; rate of burn down equal to non-silverthorn.

Dwarves

� Dwarven catapults no longer gain feel levels.
� The Men of Dale banner carrier keeps pace with the unit.
� The AI will now use the Helm of Dale�south special abilities.

Isengard

� Berserkers can now modify their boxing opinion.
� Wormtongue tin no longer target flight heroes with his corrode allegiance spell.
� Saruman can no longer gain permanent command of an enemy�s Thrall chief.

MoTW

� The AI volition at present build the Knights of Dol Amroth.
� Rohirrim horses no longer change color after switching weapons.
� Lonely Tower summon structure no longer keeps the player in the game.
� The hobbit toggle weapon shortcuts at present piece of work when sticks are currently selected.
� Summon Dunedain Allies (spell) no longer takes command points from the user�s pool.

Goblins

� Gorkil will no longer apply Poisoned Stinger on structures when set to auto bandage.
� The totem generated by Gorkil�s skull totem ability is no longer treated every bit a construction thereby removing it from keeping role player in the game.
� Azog now casts a shadow on Medium and Low level of item settings.
� The AI will now employ Azog�due south and the Fire Drake�due south special abilities.
� The Fire Drake no longer breathes fire at the histrion after Untamed fidelity is cast.
� Goblin AI will now utilise their poison more effectively.

Mordor

� Haradrim Lancers at present gain bonus damage from the Forged blades upgrade.
� Removed the shortcut key from Gothmog�s Iron Hand helptext since it�s a passive ability.
� Gothmog no longer runs in identify after moving if the user gives him a move society in the reverse direction.

War of the Ring

� Modified the AI�s retreat algorithm; reduced its retreat chances prior to actually fighting the battle.
� Shelob now occupies the Expressionless Marshes.
� The AI will no longer spawn next to the player in Lostriand when playing a ane human versus five AI opponents.

Create-A-Hero

� New Elf Archer body texture is now bachelor.
� Increase the Elf�s car-larn range to exist comparable to the other heroes.
� Olog Hai Keen Troll at present has trunk armor and upgrades available.
� Olog Hai�s Meta-impact splash damage now has a FX.
� Olog Hai breast option is now available.
� A Retainer of Sauron CAH poison ability now affects mountain giants and one-half trolls.

General Bug Fixes

� GameSpy�south copyright observe has been corrected.
� The additional �to� has been removed from the Settings button in the Palantir in a MP game.
� The Signal fire located with the fortress territory is now claimed past the player in the fortress position.
� The textures on very depression detail on the Gundabad tournament map have been fixed.
� When joining a multiplayer WOTR game the map image is no longer bare.
� CAH reinforcements tin no longer be garrisoned onto ship ships.
� The flag capturing procedure now stops when the user teleports the capturing units to another location.
� Darkness powers can no longer buff mini-hero hordes.
� A CAH at present earns the �State of war Veteran� award after fighting 20 online battles for winning or losing.
� The Corrupted Man CAH coerce ability no longer affects mini-hero hordes or large summoned non-hero units (Watcher, Dragonstrike, etc.).
� The Collector Edition�s artwork now appears in the game.

Source: https://www.4players.de/4players.php/download_info/Downloads/Download/46081/Der_Herr_der_Ringe_Die_Schlacht_um_Mittelerde_2_Aufstieg_des_Hexenkoenigs/Patch_201.html

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